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API > API/Runtime > API/Runtime/MediaAssets
Information about a capture device.
| Name | FMediaCaptureDevice |
| Type | struct |
| Header File | /Engine/Source/Runtime/MediaAssets/Public/Misc/MediaBlueprintFunctionLibrary.h |
| Include Path | #include "Misc/MediaBlueprintFunctionLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FMediaCaptureDevice
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Misc/MediaBlueprintFunctionLibrary.h | ||
FMediaCaptureDevice
(
const FText& InDisplayName, |
Create and initialize a new instance. | Misc/MediaBlueprintFunctionLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayName | FText | Human readable display name. | Misc/MediaBlueprintFunctionLibrary.h |
|
| Url | FString | Media URL string for use with media players. | Misc/MediaBlueprintFunctionLibrary.h |
|