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API > API/Runtime > API/Runtime/Media
References
| Module | Media |
| Header | /Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
| Include | #include "IMediaTextureSample.h" |
Syntax
namespace MediaTextureSample
{
static float MediaTextureSample::kLinearToNitsScale_UE = 100.0f;
}
Remarks
This the reference white level for mapping UE scene-referred colors to nits (see TonemapCommon.ush).