Navigation
API > API/Runtime > API/Runtime/Media
Interface class to implement custom sample conversion
| Name | IMediaTextureSampleConverter |
| Type | class |
| Header File | /Engine/Source/Runtime/Media/Public/IMediaTextureSampleConverter.h |
| Include Path | #include "IMediaTextureSampleConverter.h" |
Syntax
class IMediaTextureSampleConverter
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMediaTextureSampleConverter() |
IMediaTextureSampleConverter.h |
Structs
| Name | Remarks |
|---|---|
| FConversionHints |
Enums
Public
| Name | Remarks |
|---|---|
| EConverterInfoFlags |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Convert
(
FTextureRHIRef& InDstTexture, |
IMediaTextureSampleConverter.h | ||
bool Convert
(
FRHICommandListImmediate& RHICmdList, |
IMediaTextureSampleConverter.h | ||
virtual uint32 GetConverterInfoFlags() |
IMediaTextureSampleConverter.h |