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API > API/Runtime > API/Runtime/Media > API/Runtime/Media/IMediaTextureSample
- IMediaTextureSample::GetYUVToRGBMatrix()
- IElectraTextureSampleBase::GetYUVToRGBMatrix()
- FMediaIOCoreTextureSampleBase::GetYUVToRGBMatrix()
References
| Module | Media |
| Header | /Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
| Include | #include "IMediaTextureSample.h" |
virtual const FMatrix & GetYUVToRGBMatrix&40;&41; const
Remarks
Get the YUV to RGB conversion matrix.
Default is equivalent to MediaShaders::YuvToRgbRec709Scaled Matrix. NOTE: previously in UE4 this was YuvToRgbRec601Scaled Conversion Matrix