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API > API/Runtime > API/Runtime/Media > API/Runtime/Media/IMediaTextureSample
- IMediaTextureSample::GetSampleToRGBMatrix()
- IElectraTextureSampleBase::GetSampleToRGBMatrix()
References
| Module | Media |
| Header | /Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
| Include | #include "IMediaTextureSample.h" |
virtual FMatrix44f GetSampleToRGBMatrix&40;&41; const
Remarks
Get complete 4x4 matrix to apply to the sample's pixels to yield RGB data in the sample's gamut Conversion Matrix