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Unreal Engine C++ API Reference > Runtime > Media > IMediaTextureSample
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
Include | #include "IMediaTextureSample.h" |
virtual uint8 GetNumMips&40;&41; const
Remarks
Get the number of mips encoded in the sample
Default implementation provided as most samples will not feature mips Number of mips in the sample (including base level)