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Unreal Engine C++ API Reference > Runtime > Media > IMediaSamples > FetchAudio
- IMediaSamples::FetchAudio()
- FMediaSamples::FetchAudio()
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaSamples.h |
Include | #include "IMediaSamples.h" |
virtual bool FetchAudio
&40;
TRange< FMediaTimeStamp > TimeRange,
TSharedPtr< IMediaAudioSample, ESPMode::ThreadSafe > & OutSample
&41;