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Unreal Engine C++ API Reference > Runtime > Media > IMediaSamples > FetchAudio
- IMediaSamples::FetchAudio()
- FMediaSamples::FetchAudio()
- FMediaIOCoreSamples::FetchAudio()
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaSamples.h |
Include | #include "IMediaSamples.h" |
virtual bool FetchAudio
&40;
TRange< FTimespan > TimeRange,
TSharedPtr< IMediaAudioSample, ESPMode::ThreadSafe > & OutSample
&41;
Remarks
Fetch the next audio sample. true if the returned sample is valid, false otherwise.
Parameters
Name | Description |
---|---|
TimeRange | The range of present times that the sample is allowed to have. |
OutSample | Will contain the sample if the queue is not empty. |