Navigation
Unreal Engine C++ API Reference > Runtime > Media
Inheritance Hierarchy
- IMediaOverlaySample
- FMediaIOCoreCaptionSampleBase
- FMediaIOCoreSubtitleSampleBase
- IElectraSubtitleSample
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaOverlaySample.h |
Include | #include "IMediaOverlaySample.h" |
Syntax
class IMediaOverlaySample
Remarks
Interface for media overlay text samples.
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Virtual destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FTimespan | GetDuration () |
Get the amount of time for which the sample should be displayed. |
![]() ![]() ![]() |
FGuid | GetGUID () |
Get the GUID identifying the derived type that may implement additional, type specific methods. |
![]() ![]() |
TOptional< FVector2D > | GetPosition () |
Get the position at which to display the text. |
![]() ![]() |
FText | GetText () |
Get the sample's text. |
![]() ![]() |
FMediaTimeStamp | GetTime () |
Get the sample time (in the player's local clock). |
![]() ![]() ![]() |
TOptional< FTimecode > | GetTimecode () |
Get the sample timecode if available. |
![]() ![]() |
EMediaOverlaySampleType | GetType () |
Get the sample type. |