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API > API/Runtime > API/Runtime/Media > API/Runtime/Media/IMediaOptions
References
| Module | Media |
| Header | /Engine/Source/Runtime/Media/Public/IMediaOptions.h |
| Include | #include "IMediaOptions.h" |
const UObject * ToUObject() const
a object that can be used by the UObject garbage collection system to keep this object alive. Players should not store a pointer of the interface but some players use the interface in async functionality and the object needs to be kept alive during those.