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Unreal Engine C++ API Reference > Runtime > Media > IMediaModule
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaModule.h |
Include | #include "IMediaModule.h" |
void RegisterCaptureSupport
&40;
IMediaCaptureSupport & Support
&41;
Remarks
Register a media capture devices support object.
Parameters
Name | Description |
---|---|
Support | The support object to register. |
See Also
GetCaptureDevices
UnregisterCaptureDevices