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Unreal Engine C++ API Reference > Runtime > Media > IMediaModule
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaModule.h |
Include | #include "IMediaModule.h" |
void LockToTimecode
&40;
bool Locked
&41;
Remarks
Whether media objects should lock to the media clock's time code.
Time code locking changes will take effect next frame.
Parameters
Name | Description |
---|---|
Locked | true to enable time code locking, false to disable. |