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Unreal Engine C++ API Reference > Runtime > Media > IMediaModule
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaModule.h |
Include | #include "IMediaModule.h" |
FSimpleMulticastDelegate & GetOnTickPreEngineCompleted&40;&41;
Remarks
Get a Delegate that is trigger once all MediaClockSink are TickInput the OnTickPreEngineCompleted