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Unreal Engine C++ API Reference > Runtime > Media > IMediaClockSink
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaClockSink.h |
Include | #include "IMediaClockSink.h" |
virtual void TickFetch
(
FTimespan DeltaTime,
FTimespan Timecode
)
Remarks
Called each tick to handle updates after the Engine ticked.
Parameters
Name | Description |
---|---|
DeltaTime | Time since this function was last called. |
Timecode | The current media time code. |