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Description of how the media texture sample is tiled (only used by tiled image sequences currently).
| Name | FMediaTextureTilingDescription |
| Type | struct |
| Header File | /Engine/Source/Runtime/Media/Public/IMediaTextureSample.h |
| Include Path | #include "IMediaTextureSample.h" |
Syntax
struct FMediaTextureTilingDescription
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TileBorderSize | int32 | IMediaTextureSample.h | ||
| TileNum | FIntPoint | IMediaTextureSample.h | ||
| TileSize | FIntPoint | IMediaTextureSample.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
IMediaTextureSample.h |