Navigation
Unreal Engine C++ API Reference > Runtime > MaterialShaderQualitySettings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialShaderQualitySettings
References
Module | MaterialShaderQualitySettings |
Header | /Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/MaterialShaderQualitySettings.h |
Include | #include "MaterialShaderQualitySettings.h" |
Syntax
class UMaterialShaderQualitySettings : public UObject
Remarks
UCLASS(config = Engine, defaultconfig)
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UMaterialShaderQualitySettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UMaterialShaderQualitySettings * | Get () |
|
![]() |
const FName & | ||
![]() |
UShaderPlatformQualitySettings * | GetShaderPlatformQualitySettings
(
FName PlatformName |
|
![]() |
const UShaderPlatformQualitySettings * | GetShaderPlatformQualitySettings
(
EShaderPlatform ShaderPlatform |
|
![]() |
bool | HasPlatformQualitySettings
(
EShaderPlatform ShaderPlatform, |
|
![]() |
void | SetPreviewPlatform
(
FName PlatformName |
Override GetShaderPlatformQualitySettings() return value with the specified platform's settings. |
Constants
Name | Description |
---|---|
RenderQualitySingleton |