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API > API/Runtime > API/Runtime/MaterialShaderQualitySettings
| Name | EMobileShadowQuality |
| Type | enum |
| Header File | /Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/ShaderPlatformQualitySettings.h |
| Include Path | #include "ShaderPlatformQualitySettings.h" |
Syntax
enum EMobileShadowQuality
{
NoFiltering,
UMETA =(DisplayName = "1x1 PCF"),
UMETA =(DisplayName = "3x3 PCF"),
UMETA =(DisplayName = "5x5 PCF"),
}
Values
| Name | Remarks |
|---|---|
| NoFiltering | Lowest quality, no filtering. |
| UMETA | Medium quality, 1x1 PCF filtering. |
| UMETA | Medium/High quality, 3x3 PCF filtering. |
| UMETA | Highest quality, 5x5 PCF filtering. |