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API > API/Runtime > API/Runtime/MassEntity
The sole responsibility of this world subsystem class is to host the default instance of FMassEntityManager for a given UWorld. All the gameplay-related use cases of Mass (found in MassGameplay and related plugins) use this by default.
| Name | UMassEntitySubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntitySubsystem.h |
| Include Path | #include "MassEntitySubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMassEntitySubsystem : public UMassSubsystemBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UMassSubsystemBase → UMassEntitySubsystem
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassEntitySubsystem() |
MassEntitySubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMassEntityManager & GetEntityManager() |
MassEntitySubsystem.h | ||
FMassEntityManager & GetMutableEntityManager() |
MassEntitySubsystem.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
MassEntitySubsystem.h |