Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/UMassCompositeProcessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetChildProcessors
(
TArrayView< UMassProcessor* > InProcessors |
MassProcessor.h | ||
void SetChildProcessors
(
TArray< TObjectPtr< UMassProcessor > >&& InProcessors |
MassProcessor.h | ||
*void SetChildProcessors
(
TArray< UMassProcessor* >&& InProcessors |
MassProcessor.h |
SetChildProcessors(TArrayView< UMassProcessor * >)
| Name | SetChildProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessor.h |
| Include Path | #include "MassProcessor.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessor.cpp |
void SetChildProcessors
(
TArrayView < UMassProcessor * > InProcessors
)
SetChildProcessors(TArray< TObjectPtr< UMassProcessor > > &&)
| Name | SetChildProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessor.h |
| Include Path | #include "MassProcessor.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessor.cpp |
void SetChildProcessors
(
TArray < TObjectPtr < UMassProcessor > > && InProcessors
)
SetChildProcessors(TArray< UMassProcessor * > &&)
| Name | SetChildProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessor.h |
| Include Path | #include "MassProcessor.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessor.cpp |
*void SetChildProcessors
(
TArray < UMassProcessor * > && InProcessors
)