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API > API/Runtime > API/Runtime/MassEntity
Handle for identifying and managing types in the type manager
| Name | FTypeHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassTypeManager.h |
| Include Path | #include "MassTypeManager.h" |
Syntax
struct FTypeHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTypeHandle () |
MassTypeManager.h | ||
FTypeHandle
(
const FTypeHandle& |
MassTypeManager.h | ||
FTypeHandle
(
TObjectKey< const UStruct > InTypeKey |
MassTypeManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TypeKey | TObjectKey< const UStruct > | MassTypeManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UClass * GetClass() |
MassTypeManager.h | ||
FName GetFName() |
MassTypeManager.h | ||
const UScriptStruct * GetScriptStruct() |
MassTypeManager.h | ||
bool IsValid() |
INLINES. | MassTypeManager.h | |
FString ToString() |
MassTypeManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FTypeHandle& |
MassTypeManager.h |