Navigation
API > API/Runtime > API/Runtime/MassEntity
Traits of USubsystem-based types
| Name | FSubsystemTypeTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassTypeManager.h |
| Include Path | #include "MassTypeManager.h" |
Syntax
struct FSubsystemTypeTraits
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSubsystemTypeTraits() |
MassTypeManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGameThreadOnly | bool | Whether the subsystem must be run on the Game Thread | MassTypeManager.h | |
| bThreadSafeWrite | bool | Whether the subsystem supports thread-safe write operations | MassTypeManager.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSubsystemTypeTraits Make() |
Factory function for creating traits specific to a given subsystem type | MassTypeManager.h |