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API > API/Runtime > API/Runtime/MassEntity
Traits of Shared Fragment types
| Name | FSharedFragmentTypeTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassTypeManager.h |
| Include Path | #include "MassTypeManager.h" |
Syntax
struct FSharedFragmentTypeTraits
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSharedFragmentTypeTraits() |
MassTypeManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGameThreadOnly | bool | Whether the shared fragment has to be used only on the Game Thread | MassTypeManager.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSharedFragmentTypeTraits Make() |
Factory function for creating traits specific to a given shared fragment type | MassTypeManager.h |