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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FProcessingContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCommandBuffer
(
TSharedPtr< FMassCommandBuffer >&& InCommandBuffer |
MassProcessingContext.h | ||
void SetCommandBuffer
(
const TSharedPtr< FMassCommandBuffer >& InCommandBuffer |
MassProcessingContext.h |
SetCommandBuffer(TSharedPtr< FMassCommandBuffer > &&)
| Name | SetCommandBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingContext.h |
| Include Path | #include "MassProcessingContext.h" |
void SetCommandBuffer
(
TSharedPtr < FMassCommandBuffer > && InCommandBuffer
)
SetCommandBuffer(const TSharedPtr< FMassCommandBuffer > &)
| Name | SetCommandBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingContext.h |
| Include Path | #include "MassProcessingContext.h" |
void SetCommandBuffer
(
const TSharedPtr < FMassCommandBuffer > & InCommandBuffer
)