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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassSubsystemAccess
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static T * FetchSubsystemInstance () |
MassSubsystemAccess.h | ||
static T * FetchSubsystemInstance
(
UWorld* World |
MassSubsystemAccess.h | ||
static USubsystem * FetchSubsystemInstance
(
UWorld* World, |
MassSubsystemAccess.h |
FetchSubsystemInstance()
| Name | FetchSubsystemInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSubsystemAccess.h |
| Include Path | #include "MassSubsystemAccess.h" |
template<typename T, typename>
static T * FetchSubsystemInstance()
FetchSubsystemInstance(UWorld *)
| Name | FetchSubsystemInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSubsystemAccess.h |
| Include Path | #include "MassSubsystemAccess.h" |
template<typename T, typename>
static T * FetchSubsystemInstance
(
UWorld * World
)
FetchSubsystemInstance(UWorld *, TSubclassOf< USubsystem >)
| Name | FetchSubsystemInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSubsystemAccess.h |
| Include Path | #include "MassSubsystemAccess.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassSubsystemAccess.cpp |
static USubsystem * FetchSubsystemInstance
(
UWorld * World,
TSubclassOf < USubsystem > SubsystemClass
)