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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassRuntimePipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetProcessors
(
TArrayView< UMassProcessor* > InProcessors |
Copies the given array over to this FMassRuntimePipeline instance. | MassProcessingTypes.h | |
void SetProcessors
(
TArray< TObjectPtr< UMassProcessor > >&& InProcessors |
Directly moves the contents of given array to the Processors member array. | MassProcessingTypes.h | |
void SetProcessors
(
TArray< UMassProcessor* >&& InProcessors |
MassProcessingTypes.h |
SetProcessors(TArrayView< UMassProcessor * >)
Description
Copies the given array over to this FMassRuntimePipeline instance.
| Name | SetProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void SetProcessors
(
TArrayView < UMassProcessor * > InProcessors
)
SetProcessors(TArray< TObjectPtr< UMassProcessor > > &&)
Description
Directly moves the contents of given array to the Processors member array.
| Name | SetProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void SetProcessors
(
TArray < TObjectPtr < UMassProcessor > > && InProcessors
)
SetProcessors(TArray< UMassProcessor * > &&)
| Name | SetProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void SetProcessors
(
TArray < UMassProcessor * > && InProcessors
)