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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassRuntimePipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeFromClassArray
(
TConstArrayView< TSubclassOf< UMassProcessor > > InProcessorClasses, |
MassProcessingTypes.h | ||
void InitializeFromClassArray
(
TConstArrayView< TSubclassOf< UMassProcessor > > InProcessorClasses, |
Creates runtime instances of UMassProcessors for each processor class given via InProcessorClasses. | MassProcessingTypes.h |
InitializeFromClassArray(TConstArrayView< TSubclassOf< UMassProcessor > >, UObject &)
| Name | InitializeFromClassArray |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void InitializeFromClassArray
(
TConstArrayView< TSubclassOf < UMassProcessor > > InProcessorClasses,
UObject & InOwner
)
InitializeFromClassArray(TConstArrayView< TSubclassOf< UMassProcessor > >, UObject &, const TSharedRef< FMassEntityManager > &)
Description
Creates runtime instances of UMassProcessors for each processor class given via InProcessorClasses. The instances will be created with InOwner as outer.
| Name | InitializeFromClassArray |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void InitializeFromClassArray
(
TConstArrayView< TSubclassOf < UMassProcessor > > InProcessorClasses,
UObject & InOwner,
const TSharedRef < FMassEntityManager > & EntityManager
)