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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassRuntimePipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeFromArray
(
TConstArrayView< const UMassProcessor* > InProcessors, |
MassProcessingTypes.h | ||
void InitializeFromArray
(
TConstArrayView< const UMassProcessor* > InProcessors, |
Calls CreateFromArray and calls Initialize on all processors afterwards. | MassProcessingTypes.h |
InitializeFromArray(TConstArrayView< const UMassProcessor * >, UObject &)
| Name | InitializeFromArray |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void InitializeFromArray
(
TConstArrayView< const UMassProcessor * > InProcessors,
UObject & InOwner
)
InitializeFromArray(TConstArrayView< const UMassProcessor * >, UObject &, const TSharedRef< FMassEntityManager > &)
Description
Calls CreateFromArray and calls Initialize on all processors afterwards.
| Name | InitializeFromArray |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void InitializeFromArray
(
TConstArrayView< const UMassProcessor * > InProcessors,
UObject & InOwner,
const TSharedRef < FMassEntityManager > & EntityManager
)