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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassRuntimePipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
UObject& Owner |
DEPRECATED. | MassProcessingTypes.h | |
void Initialize
(
UObject& Owner, |
MassProcessingTypes.h |
Initialize(UObject &)
Description
DEPRECATED.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void Initialize
(
UObject & Owner
)
Initialize(UObject &, const TSharedRef< FMassEntityManager > &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void Initialize
(
UObject & Owner,
const TSharedRef < FMassEntityManager > & EntityManager
)