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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassRuntimePipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendProcessors
(
TArrayView< TObjectPtr< UMassProcessor > > InProcessors |
MassProcessingTypes.h | ||
void AppendProcessors
(
TArray< TObjectPtr< UMassProcessor > >&& InProcessors |
MassProcessingTypes.h |
AppendProcessors(TArrayView< TObjectPtr< UMassProcessor > >)
| Name | AppendProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void AppendProcessors
(
TArrayView < TObjectPtr < UMassProcessor > > InProcessors
)
AppendProcessors(TArray< TObjectPtr< UMassProcessor > > &&)
| Name | AppendProcessors |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void AppendProcessors
(
TArray < TObjectPtr < UMassProcessor > > && InProcessors
)