Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassRuntimePipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendProcessor
(
UMassProcessor& InProcessor |
Adds InProcessor(s) to Processors without any additional checks | MassProcessingTypes.h | |
void AppendProcessor
(
TSubclassOf< UMassProcessor > ProcessorClass, |
Creates an instance of ProcessorClass and adds it to Processors without any additional checks | MassProcessingTypes.h |
AppendProcessor(UMassProcessor &)
Description
Adds InProcessor(s) to Processors without any additional checks
| Name | AppendProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void AppendProcessor
(
UMassProcessor & InProcessor
)
AppendProcessor(TSubclassOf< UMassProcessor >, UObject &)
Description
Creates an instance of ProcessorClass and adds it to Processors without any additional checks
| Name | AppendProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingTypes.h |
| Include Path | #include "MassProcessingTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingTypes.cpp |
void AppendProcessor
(
TSubclassOf < UMassProcessor > ProcessorClass,
UObject & InOwner
)