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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassProcessorDependencySolver
Optionally returned by ResolveDependencies and contains information about processors that have been pruned and other potentially useful bits. To be used in a transient fashion.
| Name | FResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessorDependencySolver.h |
| Include Path | #include "MassProcessorDependencySolver.h" |
Syntax
struct FResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArchetypeDataVersion | uint32 | MassProcessorDependencySolver.h | ||
| DependencyGraphFileName | FString | MassProcessorDependencySolver.h | ||
| MaxSequenceLength | int32 | MassProcessorDependencySolver.h | ||
| PrunedProcessorClasses | TArray< TSubclassOf< UMassProcessor > > | MassProcessorDependencySolver.h | ||
| PrunedProcessors | TArray< TObjectPtr< UMassProcessor > > | MassProcessorDependencySolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
MassProcessorDependencySolver.h |