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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassProcessorDependencySolver
| Name | FResourceUsage |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessorDependencySolver.h |
| Include Path | #include "MassProcessorDependencySolver.h" |
Syntax
struct FResourceUsage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassProcessorDependencySolver.h |
Structs
| Name | Remarks |
|---|---|
| FResourceAccess | |
| FResourceUsers |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllNodesView | TConstArrayView< FNode > | MassProcessorDependencySolver.h | ||
| ChunkFragmentsAccess | TMassExecutionAccess< FResourceAccess > | MassProcessorDependencySolver.h | ||
| FragmentsAccess | TMassExecutionAccess< FResourceAccess > | MassProcessorDependencySolver.h | ||
| RequiredSubsystemsAccess | TMassExecutionAccess< FResourceAccess > | MassProcessorDependencySolver.h | ||
| Requirements | FMassExecutionRequirements | MassProcessorDependencySolver.h | ||
| SharedFragmentsAccess | TMassExecutionAccess< FResourceAccess > | MassProcessorDependencySolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanAccessRequirements
(
const FMassExecutionRequirements& TestedRequirements, |
MassProcessorDependencySolver.h | ||
void SubmitNode
(
const int32 NodeIndex, |
MassProcessorDependencySolver.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanAccess
(
const TMassExecutionAccess< TBitSet >& StoredElements, |
MassProcessorDependencySolver.h |