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API > API/Runtime > API/Runtime/MassEntity
| Name | FMassProcessorDependencySolver |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessorDependencySolver.h |
| Include Path | #include "MassProcessorDependencySolver.h" |
Syntax
struct FMassProcessorDependencySolver
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassProcessorDependencySolver
(
TArrayView< UMassProcessor*const > InProcessors, |
MassProcessorDependencySolver.h |
Structs
| Name | Remarks |
|---|---|
| FNode | |
| FResourceUsage | |
| FResult | Optionally returned by ResolveDependencies and contains information about processors that have been pruned and other potentially useful bits. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSolvingForSingleThread() |
MassProcessorDependencySolver.h | ||
void ResolveDependencies
(
TArray< FMassProcessorOrderInfo >& OutResult, |
MassProcessorDependencySolver.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildDependencies() |
MassProcessorDependencySolver.h | ||
int32 CreateNodes
(
UMassProcessor& Processor |
MassProcessorDependencySolver.h | ||
void GatherSubsystemInformation
(
const UE::Mass::FTypeManager& TypeManager |
Finds out which subsystems handle multithreaded RW operations, and caches the result in MultiThreadedSystemsBitSet | MassProcessorDependencySolver.h | |
void LogNode
(
const FNode& Node, |
MassProcessorDependencySolver.h | ||
bool PerformSolverStep
(
FResourceUsage& ResourceUsage, |
Traverses InOutIndicesRemaining in search of the first RootNode's node that has no dependencies left. | MassProcessorDependencySolver.h | |
void Solve
(
TArray< FMassProcessorOrderInfo >& OutResult |
MassProcessorDependencySolver.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassProcessorDependencySolver.h | |||
static bool IsResultUpToDate
(
const FResult& InResult, |
Determines whether the dependency solving that produced InResult will produce different results if run with a given EntityManager | MassProcessorDependencySolver.h |