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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassProcessingPhaseManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Stores EntityManager associated with given world's MassEntitySubsystem and kicks off phase ticking. | MassProcessingPhaseManager.h | ||
void Start
(
const TSharedRef< FMassEntityManager >& InEntityManager |
Stores InEntityManager as the entity manager. | MassProcessingPhaseManager.h | |
void Start
(
const TSharedPtr< FMassEntityManager >& InEntityManager |
MassProcessingPhaseManager.h |
Start(UWorld &)
Description
Stores EntityManager associated with given world's MassEntitySubsystem and kicks off phase ticking.
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingPhaseManager.h |
| Include Path | #include "MassProcessingPhaseManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingPhaseManager.cpp |
void Start
(
UWorld & World
)
Start(const TSharedRef< FMassEntityManager > &)
Description
Stores InEntityManager as the entity manager. It also kicks off phase ticking if the given InEntityManager is tied to a UWorld.
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingPhaseManager.h |
| Include Path | #include "MassProcessingPhaseManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingPhaseManager.cpp |
void Start
(
const TSharedRef < FMassEntityManager > & InEntityManager
)
Start(const TSharedPtr< FMassEntityManager > &)
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingPhaseManager.h |
| Include Path | #include "MassProcessingPhaseManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingPhaseManager.cpp |
void Start
(
const TSharedPtr < FMassEntityManager > & InEntityManager
)