Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassProcessingPhaseManager
| Name | FPhaseGraphBuildState |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingPhaseManager.h |
| Include Path | #include "MassProcessingPhaseManager.h" |
Syntax
struct FPhaseGraphBuildState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitialized | bool | MassProcessingPhaseManager.h | ||
| bNewArchetypes | bool | MassProcessingPhaseManager.h | ||
| bProcessorsNeedRebuild | bool | MassProcessingPhaseManager.h | ||
| LastResult | FMassProcessorDependencySolver::FResult | MassProcessingPhaseManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
MassProcessingPhaseManager.h |