Navigation
API > API/Runtime > API/Runtime/MassEntity
| Name | FMassProcessingPhaseConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingPhaseManager.h |
| Include Path | #include "MassProcessingPhaseManager.h" |
Syntax
USTRUCT ()
struct FMassProcessingPhaseConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Description | FText | MassProcessingPhaseManager.h |
|
|
| PhaseGroupClass | TSubclassOf< UMassCompositeProcessor > | MassProcessingPhaseManager.h |
|
|
| PhaseName | FName | MassProcessingPhaseManager.h |
|
|
| PhaseProcessor | TObjectPtr< UMassCompositeProcessor > | This processor is available only in editor since it's used to present the user the order in which processors will be executed when given processing phase gets triggered | MassProcessingPhaseManager.h |
|
| ProcessorCDOs | TArray< TObjectPtr< UMassProcessor > > | MassProcessingPhaseManager.h |
|