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API > API/Runtime > API/Runtime/MassEntity
| Name | FMassPhaseProcessorConfigurationHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingPhaseManager.h |
| Include Path | #include "MassProcessingPhaseManager.h" |
Syntax
struct FMassPhaseProcessorConfigurationHelper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassPhaseProcessorConfigurationHelper
(
UMassCompositeProcessor& InOutPhaseProcessor, |
MassProcessingPhaseManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitializeCreatedProcessors | bool | MassProcessingPhaseManager.h | ||
| bIsGameRuntime | bool | MassProcessingPhaseManager.h | ||
| Phase | EMassProcessingPhase | MassProcessingPhaseManager.h | ||
| PhaseConfig | const FMassProcessingPhaseConfig & | MassProcessingPhaseManager.h | ||
| PhaseProcessor | UMassCompositeProcessor & | MassProcessingPhaseManager.h | ||
| ProcessorOuter | UObject & | MassProcessingPhaseManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Configure
(
TArrayView< UMassProcessor*const > DynamicProcessors, |
DEPRECATED. | MassProcessingPhaseManager.h | |
void Configure
(
TArrayView< UMassProcessor*const > DynamicProcessors, |
MassProcessingPhaseManager.h |