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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassObserverManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool OnPreEntitiesDestroyed
(
const FMassArchetypeEntityCollection& EntityCollection |
MassObserverManager.h | ||
bool OnPreEntitiesDestroyed
(
UE::Mass::FProcessingContext& ProcessingContext, |
MassObserverManager.h |
OnPreEntitiesDestroyed(const FMassArchetypeEntityCollection &)
| Name | OnPreEntitiesDestroyed |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
bool OnPreEntitiesDestroyed
(
const FMassArchetypeEntityCollection & EntityCollection
)
whether there are observers watching affected elements
OnPreEntitiesDestroyed(UE::Mass::FProcessingContext &, const FMassArchetypeEntityCollection &)
| Name | OnPreEntitiesDestroyed |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
bool OnPreEntitiesDestroyed
(
UE::Mass::FProcessingContext & ProcessingContext,
const FMassArchetypeEntityCollection & EntityCollection
)
whether there are observers watching affected elements