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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassObserverManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool OnPostEntitiesCreated
(
const FMassArchetypeEntityCollection& EntityCollection |
MassObserverManager.h | ||
bool OnPostEntitiesCreated
(
UE::Mass::FProcessingContext& InProcessingContext, |
MassObserverManager.h | ||
bool OnPostEntitiesCreated
(
UE::Mass::FProcessingContext& InProcessingContext, |
MassObserverManager.h |
OnPostEntitiesCreated(const FMassArchetypeEntityCollection &)
| Name | OnPostEntitiesCreated |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
bool OnPostEntitiesCreated
(
const FMassArchetypeEntityCollection & EntityCollection
)
whether there are observers watching affected elements
OnPostEntitiesCreated(UE::Mass::FProcessingContext &, const FMassArchetypeEntityCollection &)
| Name | OnPostEntitiesCreated |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
bool OnPostEntitiesCreated
(
UE::Mass::FProcessingContext & InProcessingContext,
const FMassArchetypeEntityCollection & EntityCollection
)
OnPostEntitiesCreated(UE::Mass::FProcessingContext &, TConstArrayView< FMassArchetypeEntityCollection >)
| Name | OnPostEntitiesCreated |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
bool OnPostEntitiesCreated
(
UE::Mass::FProcessingContext & InProcessingContext,
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections
)