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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassObserverManager
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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MassObserverManager.h |
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MassObserverManager.h |
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MassObserverManager.h |
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MassObserverManager.h |
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MassObserverManager.h |
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MassObserverManager.h |
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OnCompositionChanged(const FMassArchetypeEntityCollection &, const FMassArchetypeCompositionDescriptor &, const EMassObservedOperation, UE::Mass::FProcessingContext *)
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| Name |
OnCompositionChanged |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path |
#include "MassObserverManager.h" |
bool OnCompositionChanged
(
const FMassArchetypeEntityCollection & EntityCollection,
const FMassArchetypeCompositionDescriptor & Composition,
const EMassObservedOperation Operation,
UE::Mass::FProcessingContext * ProcessingContext
)
OnCompositionChanged(FMassEntityHandle, const FMassArchetypeCompositionDescriptor &, const EMassObservedOperation, UE::Mass::FProcessingContext *)
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| Name |
OnCompositionChanged |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path |
#include "MassObserverManager.h" |
bool OnCompositionChanged
(
FMassEntityHandle EntityHandle,
const FMassArchetypeCompositionDescriptor & Composition,
const EMassObservedOperation Operation,
UE::Mass::FProcessingContext * ProcessingContext
)
OnCompositionChanged(const FMassArchetypeEntityCollection &, T &&, const EMassObservedOperation, UE::Mass::FProcessingContext *)
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| Name |
OnCompositionChanged |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path |
#include "MassObserverManager.h" |
template<typename T, typename U>
bool OnCompositionChanged
(
const FMassArchetypeEntityCollection & EntityCollection,
T && BitSet,
const EMassObservedOperation Operation,
UE::Mass::FProcessingContext * ProcessingContext
)
OnCompositionChanged(const FMassEntityHandle, T &&, const EMassObservedOperation, UE::Mass::FProcessingContext *)
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| Name |
OnCompositionChanged |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path |
#include "MassObserverManager.h" |
template<typename T, typename U>
bool OnCompositionChanged
(
const FMassEntityHandle Entity,
T && BitSet,
const EMassObservedOperation Operation,
UE::Mass::FProcessingContext * ProcessingContext
)
OnCompositionChanged(UE::Mass::FProcessingContext &, const FMassArchetypeEntityCollection &, const FMassArchetypeCompositionDescriptor &, const EMassObservedOperation)
| |
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| Name |
OnCompositionChanged |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path |
#include "MassObserverManager.h" |
| Source |
/Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
bool OnCompositionChanged
(
UE::Mass::FProcessingContext & InProcessingContext,
const FMassArchetypeEntityCollection & EntityCollection,
const FMassArchetypeCompositionDescriptor & Composition,
const EMassObservedOperation Operation
)
OnCompositionChanged(FCollectionRefOrHandle &&, const FMassArchetypeCompositionDescriptor &, const EMassObservedOperation, UE::Mass::FProcessingContext *)
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| Name |
OnCompositionChanged |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path |
#include "MassObserverManager.h" |
| Source |
/Engine/Source/Runtime/MassEntity/Private/MassObserverManager.cpp |
bool OnCompositionChanged
(
FCollectionRefOrHandle && EntityCollection,
const FMassArchetypeCompositionDescriptor & Composition,
const EMassObservedOperation Operation,
UE::Mass::FProcessingContext * ProcessingContext
)