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API > API/Runtime > API/Runtime/MassEntity
| Name | FMassGenericDebugEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path | #include "MassDebugger.h" |
Syntax
USTRUCT ()
struct FMassGenericDebugEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassGenericDebugEvent
(
const UObject* InContext |
MassDebugger.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | const UObject * | Note that it's not a uproperty since these events are only intended to be used instantly, never stored | MassDebugger.h |