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API > API/Runtime > API/Runtime/MassEntity
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| Name |
FMassGenericDebugEvent |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path |
#include "MassDebugger.h" |
Syntax
USTRUCT ()
struct FMassGenericDebugEvent
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Context |
const UObject * |
Note that it's not a uproperty since these events are only intended to be used instantly, never stored |
MassDebugger.h |
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Functions
Public