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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassFragmentRequirements
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassFragmentRequirements & AddChunkRequirement
(
const EMassFragmentAccess AccessMode, |
MassRequirements.h | ||
FMassFragmentRequirements & AddChunkRequirement
(
TNotNull< const UScriptStruct* > ChunkFragmentType, |
MassRequirements.h |
AddChunkRequirement(const EMassFragmentAccess, const EMassFragmentPresence)
| Name | AddChunkRequirement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassRequirements.h |
| Include Path | #include "MassRequirements.h" |
template<typename T>
FMassFragmentRequirements & AddChunkRequirement
(
const EMassFragmentAccess AccessMode,
const EMassFragmentPresence Presence
)
AddChunkRequirement(TNotNull< const UScriptStruct * >, const EMassFragmentAccess, const EMassFragmentPresence)
| Name | AddChunkRequirement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassRequirements.h |
| Include Path | #include "MassRequirements.h" |
FMassFragmentRequirements & AddChunkRequirement
(
TNotNull< const UScriptStruct * > ChunkFragmentType,
const EMassFragmentAccess AccessMode,
const EMassFragmentPresence Presence
)