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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetEntityCollection
(
const FMassArchetypeEntityCollection& InEntityCollection |
MassExecutionContext.h | ||
void SetEntityCollection
(
FMassArchetypeEntityCollection&& InEntityCollection |
MassExecutionContext.h |
SetEntityCollection(const FMassArchetypeEntityCollection &)
| Name | SetEntityCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp |
void SetEntityCollection
(
const FMassArchetypeEntityCollection & InEntityCollection
)
SetEntityCollection(FMassArchetypeEntityCollection &&)
| Name | SetEntityCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp |
void SetEntityCollection
(
FMassArchetypeEntityCollection && InEntityCollection
)