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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T & GetSubsystemChecked () |
MassExecutionContext.h | ||
const T & GetSubsystemChecked
(
const TSubclassOf< USubsystem > SubsystemClass |
MassExecutionContext.h |
GetSubsystemChecked()
| Name | GetSubsystemChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
template<typename T, typename>
const T & GetSubsystemChecked()
GetSubsystemChecked(const TSubclassOf< USubsystem >)
| Name | GetSubsystemChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
template<typename T, typename>
const T & GetSubsystemChecked
(
const TSubclassOf < USubsystem > SubsystemClass
)