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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext
| Name | FQueryTransientRuntime |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
Syntax
struct FQueryTransientRuntime
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxFragmentBreakpointCount | uint32 | MaxBreakFragmentCount needs to be bigger than the greatest number of fragments a query has a write requirement for to that can have a breakpoint set | MassExecutionContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCheckProcessorBreaks | bool | MassExecutionContext.h | ||
| BreakFragmentsCount | int32 | MassExecutionContext.h | ||
| ConstSubsystemsBitSet | FMassExternalSubsystemBitSet | MassExecutionContext.h | ||
| FragmentTypesToBreakOn | TStaticArray< const UScriptStruct *, MaxFragmentBreakpointCount > | MassExecutionContext.h | ||
| IteratorSerialNumber | uint32 | Serial number to ensure iterator consistency (subsequent calls to CreateEntityIterator should not pass equivelncy test) | MassExecutionContext.h | |
| MutableSubsystemsBitSet | FMassExternalSubsystemBitSet | MassExecutionContext.h | ||
| Query | TNotNull< FMassEntityQuery * > | MassExecutionContext.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FQueryTransientRuntime & GetDummyInstance() |
Helper function to create an empty instance with a valid Query ptr | MassExecutionContext.h |