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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext
| |
|
| Name |
FQueryTransientRuntime |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path |
#include "MassExecutionContext.h" |
Syntax
struct FQueryTransientRuntime
Constants
| Name |
Type |
Remarks |
Include Path |
| MaxFragmentBreakpointCount |
uint32 |
MaxBreakFragmentCount needs to be bigger than the greatest number of fragments a query has a write requirement for to that can have a breakpoint set |
MassExecutionContext.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bCheckProcessorBreaks |
bool |
|
MassExecutionContext.h |
|
| BreakFragmentsCount |
int32 |
|
MassExecutionContext.h |
|
| ConstSubsystemsBitSet |
FMassExternalSubsystemBitSet |
|
MassExecutionContext.h |
|
| FragmentTypesToBreakOn |
TStaticArray< const UScriptStruct *, MaxFragmentBreakpointCount > |
|
MassExecutionContext.h |
|
| IteratorSerialNumber |
uint32 |
Serial number to ensure iterator consistency (subsequent calls to CreateEntityIterator should not pass equivelncy test) |
MassExecutionContext.h |
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| MutableSubsystemsBitSet |
FMassExternalSubsystemBitSet |
|
MassExecutionContext.h |
|
| Query |
TNotNull< FMassEntityQuery * > |
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MassExecutionContext.h |
|
Functions
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static FQueryTransientRuntime & GetDummyInstance()
|
Helper function to create an empty instance with a valid Query ptr |
MassExecutionContext.h |
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