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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext > API/Runtime/MassEntity/FMassExecutionContext/FEntityIterator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassExecutionContext.h | |||
| MassExecutionContext.h | |||
FEntityIterator
(
const FEntityIterator& |
Iterator copying is disabled to avoid additional checks to detect if entity chunk being iterated on changed. | MassExecutionContext.h | |
FEntityIterator
(
FMassExecutionContext& InExecutionContext |
MassExecutionContext.h | ||
FEntityIterator
(
FMassExecutionContext& InExecutionContext, |
MassExecutionContext.h |
FEntityIterator()
| Name | FEntityIterator |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp |
FEntityIterator()
FEntityIterator(FEntityIterator &&)
| Name | FEntityIterator |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
FEntityIterator
(
FEntityIterator &&
)
FEntityIterator(const FEntityIterator &)
Description
Iterator copying is disabled to avoid additional checks to detect if entity chunk being iterated on changed. This decision is to be reconsidered when valid iterator-copying scenarios emerge.
| Name | FEntityIterator |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
FEntityIterator
(
const FEntityIterator &
)
FEntityIterator(FMassExecutionContext &)
| Name | FEntityIterator |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp |
FEntityIterator
(
FMassExecutionContext & InExecutionContext
)
FEntityIterator(FMassExecutionContext &, FQueryTransientRuntime &)
| Name | FEntityIterator |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp |
FEntityIterator
(
FMassExecutionContext & InExecutionContext,
FQueryTransientRuntime & InQueryRuntime
)