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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext > API/Runtime/MassEntity/FMassExecutionContext/FEntityIterator
Overloads
Name
Remarks
Include Path
Unreal Specifiers
MassExecutionContext.h
MassExecutionContext.h
Iterator copying is disabled to avoid additional checks to detect if entity chunk being iterated on changed.
MassExecutionContext.h
MassExecutionContext.h
MassExecutionContext.h
FEntityIterator()
Name
FEntityIterator
Type
function
Header File
/Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h
Include Path
#include "MassExecutionContext.h"
Source
/Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp
FEntityIterator()
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FEntityIterator(FEntityIterator &&)
Name
FEntityIterator
Type
function
Header File
/Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h
Include Path
#include "MassExecutionContext.h"
FEntityIterator
(
FEntityIterator &&
)
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FEntityIterator(const FEntityIterator &)
Description
Iterator copying is disabled to avoid additional checks to detect if entity chunk being iterated on changed. This decision is to be reconsidered when valid iterator-copying scenarios emerge.
Name
FEntityIterator
Type
function
Header File
/Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h
Include Path
#include "MassExecutionContext.h"
FEntityIterator
(
const FEntityIterator &
)
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FEntityIterator(FMassExecutionContext &)
Name
FEntityIterator
Type
function
Header File
/Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h
Include Path
#include "MassExecutionContext.h"
Source
/Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp
FEntityIterator
(
FMassExecutionContext & InExecutionContext
)
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FEntityIterator(FMassExecutionContext &, FQueryTransientRuntime &)
Name
FEntityIterator
Type
function
Header File
/Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h
Include Path
#include "MassExecutionContext.h"
Source
/Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp
FEntityIterator
(
FMassExecutionContext & InExecutionContext,
FQueryTransientRuntime & InQueryRuntime
)
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