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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityQuery
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ParallelForEachEntityChunk
(
FMassExecutionContext& ExecutionContext, |
Attempts to process every chunk of every affected archetype in parallel. | MassEntityQuery.h | |
void ParallelForEachEntityChunk
(
FMassEntityManager& EntityManager, |
MassEntityQuery.h |
ParallelForEachEntityChunk(FMassExecutionContext &, const FMassExecuteFunction &, const EParallelExecutionFlags)
Description
Attempts to process every chunk of every affected archetype in parallel.
| Name | ParallelForEachEntityChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp |
void ParallelForEachEntityChunk
(
FMassExecutionContext & ExecutionContext,
const FMassExecuteFunction & ExecuteFunction,
const EParallelExecutionFlags Flags
)
ParallelForEachEntityChunk(FMassEntityManager &, FMassExecutionContext &, const FMassExecuteFunction &, const EParallelForMode)
| Name | ParallelForEachEntityChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp |
void ParallelForEachEntityChunk
(
FMassEntityManager & EntityManager,
FMassExecutionContext & ExecutionContext,
const FMassExecuteFunction & ExecuteFunction,
const EParallelForMode ParallelMode
)