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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityQuery
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasMatchingEntities () |
Checks if any of ValidArchetypes has any entities. | MassEntityQuery.h | |
bool HasMatchingEntities
(
FMassEntityManager& InEntityManager |
MassEntityQuery.h |
HasMatchingEntities()
Description
Checks if any of ValidArchetypes has any entities. Note that the function is not const because calling it can result in re-caching of ValidArchetypes
| Name | HasMatchingEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp |
bool HasMatchingEntities()
"true" if any of the ValidArchetypes has any entities, "false" otherwise
HasMatchingEntities(FMassEntityManager &)
| Name | HasMatchingEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp |
bool HasMatchingEntities
(
FMassEntityManager & InEntityManager
)