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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityQuery
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachEntityChunkInCollections
(
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections, |
MassEntityQuery.h | ||
void ForEachEntityChunkInCollections
(
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections, |
MassEntityQuery.h |
ForEachEntityChunkInCollections(TConstArrayView< FMassArchetypeEntityCollection >, FMassExecutionContext &, const FMassExecuteFunction &)
| Name | ForEachEntityChunkInCollections |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp |
void ForEachEntityChunkInCollections
(
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections,
FMassExecutionContext & ExecutionContext,
const FMassExecuteFunction & ExecuteFunction
)
ForEachEntityChunkInCollections(TConstArrayView< FMassArchetypeEntityCollection >, FMassEntityManager &, FMassExecutionContext &, const FMassExecuteFunction &)
| Name | ForEachEntityChunkInCollections |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp |
void ForEachEntityChunkInCollections
(
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections,
FMassEntityManager & EntityManager,
FMassExecutionContext & ExecutionContext,
const FMassExecuteFunction & ExecuteFunction
)